Star Wars Edge Of The Empire Pdf



Star Wars: Edge of the Empire is a roleplaying game that captures the visionary essence of the Star Wars universe, while focusing on its grim and gritty corners. In control of a character exploring the Outer Rim, you'll do business in places where morality is gray and nothing is certain, living on the fringes of both the galaxy and its society. Misc/ 18-Apr-2019 23:22 - SWE03 GM Kit/ 18-Apr-2019 22:43 - swe01 beginner game/ 19-Apr-2019 01:44 - BTA04 Crates of Krayts - Core Beta.pdf 01-Mar-2017 15:32 5M SWE02 EotE - Core Rulebook.pdf 01-Mar-2017 15:33 103M SWE05 Beyond the Rim.pdf 01-Mar-2017 15:32 18M SWE06 Enter the Unknown - Explorer Career.pdf 01-Mar-2017 15:32 18M SWE07 Suns of Fortune - Corellian Sector.pdf.

  1. Star Wars Edge Of The Empire Character Pdf
  2. Edge Of The Empire Books
This week my regular face to face group continued our Star Wars Edge of the Empire game. The crew got into their first real ship to ship combat. They have been in combat before, but the first time was against a small cloud car that posed no challenge and the other two times they were running away from an imperial cruiser. This time it was their YT- 2400 vs a Firespray patrol craft. In my campaign all ships are named after heavy metal band or songs. The crew's ship is the Queenryche, and the Firespray was called Star'Fire Woman.' The Firespray didn't last long. It got one good shot in before the 'Ryche blew it out of the sky.
Edge of the Empire has a lot of options for players during ship combat. The rules aren't complicated but there is a lot to them. I made this cheat sheet for my players to use. Here's a link to the pdf if you find it useful for your game.
Guide to Starship Combat
A crew member on a ship may take 1 action and one maneuver per round. A crew member can suffer 2 strain to take a second maneuver.
A ship can only perform one Pilot-only maneuver per round. The ship can suffer two strain to perform a second Pilot Only Maneuver. Ships cannot perform 3 Pilot Only maneuvers in one round.

Maneuvers do not require a skill check unless otherwise noted.
Accelerate/Decelerate: Increase or Decrease the ships speed by 1.
Fly/Drive: Change the distance between the ship and something else. This assumes you are dog-fighting other ships or closing on a object. If you want to run away or pursue another ship see actions below.
Speed 1: Move around close range for 1 maneuver. Move from short to close or close to short for 2 maneuvers.
Speed 2-4 : Move from short to close or close to short for 1 maneuver. Move from medium to close or close to medium for 2 maneuvers.
Speed 5-6: Move from medium to close or close to medium for 1 maneuver.
Evasive Maneuvers: Must be going at least speed 3. Upgrade the difficulty of attacks on the ship by 1. Also upgrades all attacks made by the ship by 1.
Stay on Target: Must be going at least speed 3. Upgrade the skill pool of attacks made by the ship by 1. Also upgrades all attacks made on the ship by 1.
Punch It: Ship immediately goes to max speed. Ship suffers one strain for each point of speed gained.
Any Crew Maneuvers
Angle Deflector Shields: reassign one point of defense from one zone to another.
Actions

Star Wars Edge Of The Empire Character Pdf

Pilot Only Actions
Gain the Advantage: Roll Piloting. Difficulty based on relativespeeds. Cancels out the penalty of your ships evasive maneuvers and the benefit your targets. If both ships execute this action it is a competitive check.
Run Away/Chase Down: Pilots roll a competitive check against each other. Difficulty is based on terrain and speed. Winner closes or moves away based on the results. The higher your speed the more distance you can close/catch-up.
Any Crew Actions
Damage Control:Mechanics Check.Difficulty depends on how damaged the ship is.Recover one point of ship strain, one point of hull damage, or attempt to fix a critical hit.Hull trauma can only be fixed once per battle. Every 2 extra successes fixes an additional hull trauma or strain.
Shoot the Guns: Roll Gunnery. Difficulty depends on targets speed and size.
Plot Course: Roll Avg(2) Astrogation or Hard(3) Perception. Each success removes one setback die from the pilots die pool due to terrain.
Copilot: Average(2) pilot check. Each success downgrades the pilots next check by 1 difficulty.
Jamming: Average(2) computers check. Block enemy com system. On a successful roll, enemy ship must make an Avg computers check to use its comms. Difficulty increases by one for every 2 successes on the jamming roll. An additional target can be affected for each advantage.
Boost Shields: Hard (3) Mechanics Check. Boost 1 zones shield by 1 point. Ship suffers 1 strain. Lasts a number of rounds equal to the successes rolled.
Manual Repairs: Hard (3) Athletics Check. Muscle some starship plating over some ship damage to fix hull trauma or hold a breaker open to help with strain. Same as damage control otherwise.
Fire Discipline: Hard(3) Leadership or Disciple check. Grants a boost die to the next character making an attack. Every 2 success adds the bonus to another character. May spend 3 advantage to add 1 system strain to all damage inflicted by the ship for one round.
Scan the Enemy: Hard(3) Perception check. Learn the enemy ships game stats. 2 advantage gives the current system strain and hull trauma.
Slice the Enemy: Hard (3) computers check Hack the enemy ship. Success lowers a shield on the target by 1. Last for rounds equal to successes rolled. Triumph will disable a weapons system. 2 advantage will inflict one strain.
'Spoof' missiles: Average(2) Computers or Hard(3) Vigilance Upgrades the difficulty of all missile attacks on the ship by 1. Every 2 advantage upgrades the difficulty again. Last 1 round.

Edge of the Empire

Playable Species Menagerie

Edge of the Empire Core Rulebook

SpeciesBrawnAgilityIntCunWillPresenceEXP
Bothan122322100
Droid111111175
Gand222231100
Human222222110
Rodian232212100
Trandoshan31222290
Twi’lek122223100
Wookiee32221290

Edge Of The Empire Books

Enter the Unknown

SpeciesBrawnAgilityIntCunWillPresenceEXP
Chiss223221100
Duros123222100
Toydarian11223390

Suns of Fortune

SpeciesBrawnAgilityIntCunWillPresenceEXP
Drall11422290
Selonian23213180
Corellian Human222222110

Lords of Nal Hutta

SpeciesBrawnAgilityIntCunWillPresenceEXP
Hutt32223270
Gank222221110
Nikto322121100

Dangerous Convenants

SpeciesBrawnAgilityIntCunWillPresenceEXP
Aqualish32122290
Klatooinian232212100
Weequay32132190

Far Horizons

SpeciesBrawnAgilityIntCunWillPresenceEXP
Arcona122232100
Chevin31232180
Gran222123100

Fly Casual

SpeciesBrawnAgilityIntCunWillPresenceEXP
Falleen21322290
Gotal122232100
Quarren22123295

Age of Rebellion Core Rulebook

SpeciesBrawnAgilityIntCunWillPresenceEXP
Gran222123100
Ithorian21223290
Mon Calamari223122100
Sullustan232122110

Stay On Target

SpeciesBrawnAgilityIntCunWillPresenceEXP
Chadra-fan13321290
Dressellian222231110
Xexto13221285

Force and Destiny Core Rulebook

SpeciesBrawnAgilityIntCunWillPresenceEXP
Cerean21322290
Kel Dor122232100
Mirialan232122100
Nautolan322212100
Togruta122322100
Zabrak222231100