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” Ernest Cline” is the author of this impressive novel. Ernest Cline is a New York Times bestselling novelist, screenwriter, father, and full-time geek. He is the author of the novels Ready Player One and Armada and co-screenwriter of the film adaptation of Ready Player One, directed by Steven Spielberg. About Ernest Cline. Ernest Cline is a #1 New York Times bestselling novelist, screenwriter, father, and full-time geek. He is the author of the novels Ready Player One and Armada and co-screenwriter of the film adaptation of Ready Player One, directed by Steven.

Title: Armada Author: Ernest Cline Publisher: Crown Publishing, 2019 Formats: Kindle (.mobi), ePub (.epub), PDF (.pdf) Pages: 349 Downloads: Armada.pdf (2.7 MB), Armada.mobi (8.3 MB), Armada.epub (4.1 MB) Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. It is well worth the fair download price and the lessons of hope and courage from this story will stay in your thoughts long after you finish reading the last page. The story itself moves right novel and takes the reader on a fun. Armada: A Novel pdf by Ernest Cline in Science Fiction and Fantasy Page of. Title: Armada: A Novel by Ernest.


Armada A Novel Ernest Cline Books

Ernest Cline made a big splash with his first novel, Ready Player One, which Spielberg is bringing to film. Cline returns with the same spirit--and a just-as-cinematic-worthy story--in Armada. Zack Lightman is just trying to survive his senior year in high school. He's a top-rated player on the popular game Armada, which consumes much of his time outside of school and his part-time job at the video game store. When not playing Armada, he enjoys the treasure trove left by his father, who died when Zack was a baby. The boxes of his father's old things contain music, movies, and, especially, video games he enjoyed.
At the bottom of one of those boxes of nerd culture artifacts, Zack discovered a journal, in which his father speculates that there is some connection between the video game industry, sci-fi movies, the government, and the military. When a spaceship that looks exactly like a ship on the Armada video game picks Zack up in front of his high school, he learns that his father's seemingly paranoid ravings were right on the money.
Those popular video games were not just video games. They were training simulations, preparing humans to fight the coming alien invasion. As one of the top gamers, Zack is a key recruit for the Earth Defense Alliance. He joins in the fight against an invasion that has been building for years, a desperate fight for the future of the human race.
Like Ready Player One, Armada draws on the world of video games and movies, especially sci-fi, and 80s pop culture. There were plenty of times when I paused my reading to Google a phrase or quote that I didn't recognize. Safe to say Cline is more immersed in nerd pop culture than I am. (There's also a character who quotes Shakespeare. I had to Google those lines, too.)
Armada feels brief and breezy. The story moves along at break-neck speed. Of course it does: Zack's going to school one day, and with hours he's fighting an alien attack at a secret military base. Armada draws explicitly from Ender's Game, Iron Eagle, The Last Starfighter, and other stories and movies. It does not, however, feel like Cline is recycling material. He writes with an original voice, capturing the teenage mind and nerd culture (I hope that phrase does not sound demeaning. I think Cline would be OK with it; he wrote the screenplay for a movie called Fanboys which epitomizes nerd culture. . . .)
Fans of Ready Player One, sci-fi movie lovers, and gamers will love Armada. But the appeal is certainly broader than that. Zack is the underdog, the unlikely hero, the every-teen who rises to the challenge and saves the day. Read it. Don't wait for the (hopefully inevitable) movie.
Thanks to Edelweiss and the publisher for the complimentary electronic review copy!
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Armada A Novel Ernest Cline Books Reviews


If you liked Ready Player One you probably think this will be a good follow-up. It won't be. It will be a follow-up definitely, but not a good one. The characters ALL have zero likeable qualities. We have no real reason to pull for the main character other than he's really good at a video game and likes old music. We hear about the music selection of in every battle scene like we're ready a movie script, not a book.
SPOILERS AHEAD
A bunch of things happen that you don't care about because you don't care about any of the characters. They have the most basic dialogue and interaction. It's the same level of conversation you'd expect to watch in an episode of Might Morphin' Power Rangers but with cursing sprinkled around in some attempt to punch it up and help you realize Earth's eminent demise. It doesn't work. You'll keep reading because you want to know what happens.
The ending is not good. The one thing is does accomplish is managing to be predictable and nonsensical at the same time. The main characters saves the end of the world and is a hero by ignoring everyone but his dad, who has been hanging out with potheads on the moon. Turns out the whole alien invasion was just a total test. And all those people that died and parts of the world destroy well that's just a casualty of the test. Now the aliens could have just maybe had a conversation with Earth and if they didn't like us blow us to pieces with their obviously advanced technology. Instead they played a game of entrapment for 50 years and hoped we would make the right decision after killing millions of people on our planet. Just dumb. The more I think about it the more I hate it.
I am a bit torn on this book. I am a huge fan of Ready Player One, so I jumped on this regardless of the luke warm reviews it has here. If you liked Ready Player One, you will like this book. It's the same book. Similar 80s pop culture references, main character isn't dissimilar to RP1, Characters are the same age with similar parental/family issues, same writing style... heck, there is even a high scores list. It's the same book, with a different story (if that makes any sense).
The book is fun, the story is fun, the only negative I can give it is that at times the writing seems a little lazy and rushed. It's a simple book that doesn't make you have to think too much. Go into it wanting a fun story about video games training you for a real alien invasion, and not some literary masterpiece, and you won't be disappointed.
Ernest Cline made a big splash with his first novel, Ready Player One, which Spielberg is bringing to film. Cline returns with the same spirit--and a just-as-cinematic-worthy story--in Armada. Zack Lightman is just trying to survive his senior year in high school. He's a top-rated player on the popular game Armada, which consumes much of his time outside of school and his part-time job at the video game store. When not playing Armada, he enjoys the treasure trove left by his father, who died when Zack was a baby. The boxes of his father's old things contain music, movies, and, especially, video games he enjoyed.
At the bottom of one of those boxes of nerd culture artifacts, Zack discovered a journal, in which his father speculates that there is some connection between the video game industry, sci-fi movies, the government, and the military. When a spaceship that looks exactly like a ship on the Armada video game picks Zack up in front of his high school, he learns that his father's seemingly paranoid ravings were right on the money.
Those popular video games were not just video games. They were training simulations, preparing humans to fight the coming alien invasion. As one of the top gamers, Zack is a key recruit for the Earth Defense Alliance. He joins in the fight against an invasion that has been building for years, a desperate fight for the future of the human race.
Like Ready Player One, Armada draws on the world of video games and movies, especially sci-fi, and 80s pop culture. There were plenty of times when I paused my reading to Google a phrase or quote that I didn't recognize. Safe to say Cline is more immersed in nerd pop culture than I am. (There's also a character who quotes Shakespeare. I had to Google those lines, too.)
Armada feels brief and breezy. The story moves along at break-neck speed. Of course it does Zack's going to school one day, and with hours he's fighting an alien attack at a secret military base. Armada draws explicitly from Ender's Game, Iron Eagle, The Last Starfighter, and other stories and movies. It does not, however, feel like Cline is recycling material. He writes with an original voice, capturing the teenage mind and nerd culture (I hope that phrase does not sound demeaning. I think Cline would be OK with it; he wrote the screenplay for a movie called Fanboys which epitomizes nerd culture. . . .)
Fans of Ready Player One, sci-fi movie lovers, and gamers will love Armada. But the appeal is certainly broader than that. Zack is the underdog, the unlikely hero, the every-teen who rises to the challenge and saves the day. Read it. Don't wait for the (hopefully inevitable) movie.
Thanks to Edelweiss and the publisher for the complimentary electronic review copy!
Cline at the 2017San Diego Comic-Con
BornErnest Christy Cline[1]
March 29, 1972 (age 48)[1]
Ashland, Ohio, U.S.[2]
OccupationNovelist, screenwriter, artist, poet
Spouse
(m. after 2016)​
Website
www.ernestcline.com

Ernest Christy Cline (born March 29, 1972) is an American science fiction novelist, slam poet, and screenwriter. He wrote the novels Ready Player One, Armada, and Ready Player Two and co-wrote the screenplay for the film adaptation of Ready Player One, directed by Steven Spielberg.

Life and career[edit]

Cline was born and raised in Ashland, Ohio, the son of Ernest Christy Cline and Faye Imogene (née Williams) Cline.[1][3] As a youth in the 1970s and 1980s, Cline was 'addicted to video games and movies,' especially Star Wars, the movies of John Hughes, and the tabletop roleplaying game Dungeons & Dragons.[3] He worked in information technology in his twenties and worked on screenwriting during his spare time.[3]

Spoken word[edit]

From 1997 to 2001, Cline performed his original work at Austin Poetry Slam venues. He was the Austin Poetry Slam Champ in 1998 and 2001 and competed on the Austin Poetry Slam Teams at the 1998 Austin National Poetry Slam and the 2001 Seattle National Poetry Slam.[4][5] His most popular spoken-word pieces include 'Dance, Monkeys, Dance,' 'Nerd Porn Auteur,' and 'When I Was a Kid.'[6][7] Cline subsequently reworked 'Dance Monkeys Dance' into a faux educational filmstrip, which became a popular viral video that has now been translated into 29 different languages.[citation needed]

In 2001, Cline self-published a chapbook collection of his spoken-word writing, The Importance of Being Ernest, and released an album, The Geek Wants Out. In fall 2013 Write Bloody Publishing published a new edition of The Importance of Being Ernest with new cover art by Gary Musgrave and new interior illustrations by Len Peralta.

Books[edit]

In June 2010, Cline sold his first novel, Ready Player One, a book that takes place in a dystopian vision of the 2040s. The book is about a kid who tries to solve the keys to find a billionaire's wealth in a sort of competition. The book was sold in a bidding war to the Crown Publishing Group (a division of Random House).[8] The film rights to the novel were sold the following day, to Warner Bros., with Cline co-writing the screenplay.[9] Ten months later, with the hardcover release coinciding with the paperback release, Cline revealed on his blog that both the paperback and hardcover editions of Ready Player One contain an elaborately hidden Easter egg. This clue formed the first part of a series of staged video gaming tests, similar to the plot of the novel. Cline also revealed that the competition's grand prize would be a 1981 DeLorean. The prize was awarded in 2012.[10] The paperback is currently in its 17th printing.

Cline's second novel, Armada, was released on July 14, 2015, by Crown Publishing Group.[11] In December 2015 the film rights to Armada were sold to Universal Pictures for a seven-figure sum.[12]

The third novel, Ready Player Two was announced in August 2015[13] and published in November 2020 as a sequel to Ready Player One.[14] It was released on November 24, 2020.[15]

Personal life[edit]

In 2016, he married poet/nonfiction writer Cristin O'Keefe Aptowicz, whom he met at the 1998 National Poetry Slam.[16]

Cline's all-time favorite video game is Black Tiger,[17] which figures prominently in the plot of Ready Player One.

Bibliography[edit]

Novels[edit]

Ready Player One series:

  1. Ready Player One (2011)
  2. Ready Player Two (2020)[18][19]

Standalone:

  • Armada (2015)

Short stories[edit]

  • 'The Omnibot Incident' (2014), short story in Robot Uprisings, anthology edited by Daniel H. Wilson and John Joseph Adams.[20]

Screenplays[edit]

  • Fanboys (2009) – with Adam F. Goldberg
  • Red vs. Blue episode 'Mr. Red vs. Mr. Blue' (2016)
  • Mystery Science Theater 3000 episode 'At the Earth's Core' (2017) – with fifteen other writers
  • Ready Player One (2018) – with Zak Penn

Poetry[edit]

  • The Importance of Being Ernest (2013)[21]

Armada Ernest Cline Pdf Download Torrent

Adaptations[edit]

Armada Ernest Cline Pdf Downloads

Downloads
  • Ready Player One (2018), film directed by Steven Spielberg, based on novel Ready Player One

References[edit]

  1. ^ abc'Ernest Christy Cline (b. 1972)'. birth-records.mooseroots.com. Archived from the original on April 23, 2015. Retrieved September 9, 2017.
  2. ^John R. Alden. 'Ernest Cline's smart 'Ready Player One' makes cybernerds fun', Cleveland Plain Dealer, August 22, 2011.
  3. ^ abcHamburger, Ellis (March 11, 2014). 'Ernest Cline is the luckiest geek alive'. The Verge. Retrieved October 27, 2019.
  4. ^'Postscripts: Bloomin' Poets – Books'. The Austin Chronicle. Retrieved February 24, 2014.
  5. ^Smith, Clay (July 13, 2001). 'Postscripts'. The Austin Chronicle. Retrieved February 24, 2014.
  6. ^Wheaton, Wil (August 15, 2011). 'You want to accept Anorak's Invitation. Trust me'. Wilwheaton.net. Retrieved February 24, 2014.
  7. ^Whittaker, Richard (October 27, 2012). 'Wizard World: Wil Wheaton Versus the Burrito'. The Austin Chronicle. Retrieved February 24, 2014.
  8. ^Coll, Kevin (June 21, 2010) Cool Novel Ready Player One Gets Publishing Rights and Movie Deal. fusedfilm.com
  9. ^Fleming, Mike (June 18, 2010). 'Deadline Hollywood – Warner Bros and De Line Pictures Win Book Auction For Ready Player One'. Deadline Hollywood. Retrieved February 24, 2014.
  10. ^'Ready Player One DeLorean prize awarded'. Boing Boing. August 31, 2012.
  11. ^'A Long Overdue Update'. Ernie's Blog. Archived from the original on January 18, 2016. Retrieved February 15, 2015.
  12. ^'Universal sets sail with 'Armada''. Variety. December 6, 2012. Retrieved February 24, 2014.
  13. ^Busch, Anita (August 10, 2015). ''Ready Player One' Author Ernest Cline Seals Monster Deal For Next Book; All Eyes On Film Rights'. Retrieved September 9, 2017.
  14. ^'Ernie Cline is writing a sequel to Ready Player One'. The Virge. December 10, 2017.
  15. ^''Ready Player One' Book Sequel Sets November Publishing Date'. The Hollywood Reporter. July 8, 2020.
  16. ^'VOWS: 'Cristin Aptowicz, Ernest Cline''. The New York Times. June 19, 2016.
  17. ^Bilton, Nick (August 22, 2012). 'One on One: Ernest Cline, Author of 'Ready Player One''. Bits Blog. Retrieved April 4, 2018.
  18. ^https://deadline.com/2020/07/ready-player-two-sequel-novel-ernest-cline-november-publication-date-1202980261/
  19. ^'Ernest Cline confirms he's writing a 'Ready Player One' sequel'. EW.com.
  20. ^'AUTHOR INTERVIEW: Ernest Cline'. March 31, 2014.
  21. ^'The Importance of Being Ernest' page at publisher Write Bloody Publishing's Website'. Archived from the original on July 15, 2018. Retrieved May 8, 2018.

External links[edit]

Wikimedia Commons has media related to Ernest Cline.
  • Official website
  • Ernest Cline on IMDb
  • Ernest Cline at the Internet Speculative Fiction Database
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